Skyborn

It’s important to re-state- these aren’t necessarily reviews.

I’ve more than a passing interest in RPG Maker and have aspirations of creating my magnum opus in the platform some day, and Skyborn is rightfully seen as a masterclass in how to use the platform right; there’s a lot of work gone into creating something unique from a technical point of view, let alone the setting and such.

But… as of right now, I’m not feeling it.

There’s a lot of small micromanagements to contend with, from the way augments work (by the way- thanks for teaching me how to use it with the one character who is then immediately removed from the party, thus wasting all my money), to the battle system. Characters have an in-battle stat called Threat which changes based on their actions. Dealing damage or defeating an enemy will send that character’s Threat higher, and when it comes time for the enemy to move, they will target the character whose Threat is highest. It’s a neat idea, but it means even basic encounters require strategising so you don’t just have one character getting whacked constantly.

Again, it’s not Skyborn’s fault, but having just come from the very energetic eXceed, it’s kind of a jarring experience to have to think while I play a game. I currently feel that Threat is a little too restrictive and it should maybe be a higher *chance* that enemies will target that character, but I worry that being in the wrong mood for a game like this is clouding my judgement to Skyborn’s detriment.

Ultimately, the whole reason I set this blog up was to make sure I was playing games for fun, not obligation. Currently, this isn’t striking Fun, but I want to give it another chance some day.

Fin or Bin:

It’s not you, Skyborn, it’s me. I’m just not ready for this kind of relationship. But lets hook up when I go back through the Bin to see what needs rescuing and we can catch up, yeah?

(Steam)

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