Super Mario Odyssey


I debated putting a post up for Odyssey at all. It’s obviously a Fin, and what can I say about the game that hasn’t already been said?

But it’s been over a month since my last post, during which time I have played and finished it (and also moved house, and also not played Wuppo at all oops), and it was on the backlog, so I thought I should at least write something.

Obviously, it’s good. It’s absolutely packed to the rafters full of moments that just make you smile, clever little extra puzzles within puzzles, and smart uses of the central mechanic.


For some reason, it never grabbed me. I played it a little when it came out, and then it languished on the backlog until about a year later, when I picked it up again for a couple of hours, then onto the backlog it went again. Only having rolled it for the BBLC did I stick with it- even though both of those other times I definitel enjoyed it and had all the same feelings and impressions.

I can’t really explain why I couldn’t get attached, but even this most recent time I had to remind myself I was playing Odyssey. I had thought it was due to our living arrangements (which sees the Switch being in our living room area which was midgi’s personal space) but that didn’t prevent me demolishing SSBU when that came out. I dunno.

Fin or Bin:

I already said it was a Fin, so I’ll use this space to note- finally, a game that rewards pretty much every single instance of ‘I need to check this corner just in case there’s something here’. In other games, that kind of obsessive exploration doesn’t pay off 99% of the time, but there’s always something in Odyssey- even in the places you’re obviously not supposed to go. Hugely impressive.

Leave a Reply

Your email address will not be published. Required fields are marked *