Renegade Ops

Gordon Freeman!?

About as opposite from Sniper Elite as it gets, Renegade Ops treats military tactics with as much delicacy as a rocket propelled grenade. It’s like Desert Strike chugged a 6-pack of Monster and read through every comic currently stocked in its local comicks shoppe.

High octane action, to be sure, and with a friend it’d probably be a blast. You can probably feel that Beebs-brand ‘but’ coming…

But single-player is pretty shallow, and the game just kind of routinely forgets what my mission is to start a new one. Rescue the prisoners, got it- oh, now I have to destroy the incoming tanks? But the prisoners are still- alright, now I’m a helicopter, and- what incoming battleship???

The difficulty is stacked a little too high for how much it wants you to disengage your brain, and there are some enemy weapons which I never managed to figure out how to even avoid.

Elsewhere (although in a game like this I don’t really count it as a strong negative), the narrative suffers a similar problem to Strike Suit Zero in that I kind of feel like I’m playing the bad guys? It’s only that our enemy is so bombasitcally super-villainous that we seem like we’re in the right at all. During one mission we stole a nuclear warhead from the enemy, for our commanding officer to immediately say “let’s return it to sender!”. Hmmmmm?

Fin or Bin:

It’s fun. Definitely fun. With a friend, or on the Easy difficulty which gives infinite lives, there’s an evening’s worth of laughs to be found here. I think before long the single player will end up frustrating me, though. Damned homing missiles. Bin!


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