140

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I’m typically pretty good at rhtyhm games, even if that word is impossible to spell correctly. It’s always interesting to see the intersection of ryhthym games into other genres like previously-covered rhyhtm platformer-brawler Klang.

Not entirely dissimilar from Klang comes 140, a hyper-stylish ultraminimalist ryhtm platformer. It’s as straghtforward as it gets- level elements change or move according to the music, and you must navgiate the platforming challenges created thus. It’s more than just catching onto the beat, with different parts of the level reacting to different parts of the music- some things change every second beat, while others are on every fourth beat, for instance, meaning you have to react to the timing of different elements at the same time. It’s neat.

Fin or Bin:

I would love to put this in the Fin pile, it’s absolutely my kind of thing. Unfortunately, the background is a full-screen visualiser for the audio, and is constantly in motion. It’s disorienting when you’re grounded, and outright dizzying when you’re moving across gaps. How much of an effect that will have probably depends on the person, but I’m sensitive to it and after 30 minutes I felt really quite unwell, a feelling I couldn’t shake for hours after I stopped. As cool as the game is, I’m not going to make myself sick for it. I recommend 140 if you’re not photosensitive at all, but if you do suffer any kind of issues with that be very cautious. Here’s one of the more regrettable Bins I’ve had to make.

(Steam)

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