Murder By Numbers

(No gameplay for this one- I was feeling very unwell and needed something easygoing to do with my brain aside from feel sorry for myself.)

I would have loved to be in the room when this was pitched. Actually, it was probably pitched in a bar. At around 2am, after the Phoenix Wright team bumped into the Picross team while on a sesh and found out they get along really well.

So, it’s murder mystery, and it’s also picross, and that happened somehow, and it’s really good? There’s lots of questions here, and most of them are “huh?”, but once you push past that, there is so much to love in this bizarre chimera.

That comes with the caveat that you have to be someone who enjoys both kinds of game, and I wonder how much that venn diagram overlaps. But there’s me, slap-bang in the middle of it. I’ve been a picross fan ever since Mario’s Picross on the SNES, and I’ve devoured the Ace Attorney series. In terms of the story, the just-beyond-believeable melodrama is fully intact from AA, although it swaps out the mysticism for scifi- floating robot dude SCOUT finds and identifies clues for the cases, each of which leads to a puzzle.

Fin or Bin:

If there’s a criticism to be made here, it’s that Murder By Numbers isn’t quite enough of either of its forebears. Honor isn’t a lawyer, so the game lacks the courtroom drama and “gotcha!” moments of AA, and the picross puzzles are very well designed but err on the side of easy. Most of them are 10×10, and puzzles that go beyond that size tend to be more basic. Of course, the reason for that is obvious, and it’s easy for a Picross veteran to complain it’s not challenging enough when this might be a newcomer’s first experience with the genre. Either way, it’s a combo of two things I love, and while the flavours don’t go together at all on paper, I’m definitely going to Finish this very strange potluck.

(Steam)


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Contraption Maker

My very first PC was a Packard-Bell prebuild, with 266mhz of processing power, 32MB of RAM, and a slew of pre-installed games. Among them was Professor Tim’s Incredible Machine, altough I’m not sure if it was supposed to be, since it didn’t come with a disk and the manual didn’t mention it. Anyway, the physics puzzles contained within were a little beyond 10 year old Beebs, but it was a title I would revisit multiple times through my life, having a little more success each time.

I did have a lot of fun in its sandbox mode, mostly with the explosive devices and feeding Mel Schlemming to the crocodile. Ah, those halcyon, borderline-sociopathic days of youth…

Anyway, Professor Tim got the team back together for one last Rube-Goldberg machine and created Contraption Maker, a spiritual successor to the older title developed by the same peeps. It’s very authentic- aside from an unfortunate but inevitable mobile app overhaul of the graphics, everything is as it should be, with only a small handful of new items to deal with. (And zombies. Because every game has to have zombies now.)

Fin or Bin:

I typically have very little patience for puzzle games, and usually drop out not long after the going gets tough. Contraption Maker isn’t there yet, though, and while I’m confident I won’t Finish the whole thing, I’ve got some puzzle-solving left in me yet.

(Steam)

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