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Response:
Thanks for writing in, I appreciate it.
I actually didn’t know it was getting an update! The news page says it seems to be getting more EVERYTHING and having a lot of other things tuned up under the hood, which is great. Always very cool to see a game being supported long after its release, and they say they’re taking player input into account. They sound like a legit great developer.
It was almost a year ago I played it so you’ll have to forgive how much I’ve forgotten since then. I do not remember if I ever used the Parry- genuinely have no memory of it, which means I likely didn’t. I can’t speak to how much that would have alleviated my problems with the game, but if anyone was on the fence, please remember that is an option.
I greatly disliked having to recover your feather when you die, which effectively locks you into a certain path until you clear it, limiting your exploration options. (I know they can be recovered at save points, but that’s prohibitively expensive in a game where you want to be spending your points on stats.) I mention the increase to stamina in my review, also; the rate at which it grows was crushingly slow, with a meaningful gain taking tens of levels to come about.
I think ultimately, having had a year to reflect on it, my main problem with the game was how brutally it punishes mistakes. Even something like using one too many dodge rolls, or even attacking one time too many, leaves you wide open to huge punishment, disproportionate to the transgression. I’ve never enjoyed games that require nigh-on flawless execution (same reason I don’t like time trials or ranked modes in games that have them).
But! For some, that’s the appeal- pushing your craft until you’ve honed it down to the frame, perfecting your inputs until you could do them in your sleep, and a game that requires significant dedication in order to beat it will naturally attract people who enjoy that. I’m just not one of them. The sheer catharsis of finally beating a challenge that had been troubling you is a great feeling indeed, but for me there comes a point where rather than being ecstatic, I just feel a sense of “ugh, finally”, and at that point I’m just not really having any fun at all.
Anyway, thanks again for sharing your thoughts, I always enjoy reading a second opinion. The game is unquestionably well made and, with all the new stuff coming out for it at the end of the month, I heartily recommend people who like their games to treat ‘em mean take a look.