I’m going to be very careful to avoid all the obvious jokes, here.
Harkening back to the days of flash games (RIP), the goal of each single-room puzzle in ihtg is as simple a concept as it gets- get your unnamed hero from the left side of the screen to the door on the right side of the screen.
But no one could hate such a simple game! And this is where ihtg bares its fangs; for each chamber has a specific rule that must be met before that door will open- each one more dastardly than the last. All one hundred rooms of the base game will have you thinking laterally in order to solve the one-word clue given. A chamber might need you to find numbers hidden in the background, or change a series of blocks to fit a pattern, or move the walls around to create platforms. Now it’s upside down, now it’s in first person, now the window is tiny, now you have to- you get the idea.
It’s frankly astonishing how different each room feels, with 100 (plus bonus levels) puzzles to solve, but no two rooms were quite alike and the constantly changing pace made for a very interesting playthrough. It also, of course, makes the game very hard to talk about, as attempting to describe any of the cooler challenges will only spoil the fun of discovering that, yes, the game really does want you to do that.
Fin or Bin:
My total play time came in at around 90 minutes, with all the bonus levels and extra challenges cleared. None of the levels are too taxing and a hint system will help you through the odd one or two that leave you scratching your head. Coupled with a superb chiptune soundtrack, this is a great game to Finish in an afternoon.
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