
I use a set of polyhedral DnD dice to determine which game I’m going to play next. I guess today they just knew.
It’s baaaaaad. It’s bad. Sonic somehow manages to have both far too much momentum and also absolutely no momentum at all. Press the direction button right and Sonic will blast off at the speed of nothing, taking about three years to accelerate to his full speed, and then with a single jump his horizontal movement will be immediately reduced to zero and he’ll uselessly fly straight up and then land completely stationary. It’s horrendous, and completely baffling how they managed to suck all the sense of speed out of a game series about going fast.
The worst culprit is the homing attack, ported over from the Adventure games, which (true to form) only works half of the time- and when it does, you again lose all speed you might have developed, popping directly upwards into the air. You can chain these attacks together to work your way through a series of enemies, but the same thing happens each time, and there’s about a second’s-worth of recovery time before you can input the next one. It doesn’t sound like a huge deal, but these vacuums of pace and intensity in a game like this feel expansive and bring the entire sense of rush and reaction to a halt.
Fin or Bin:
They had the sheer audacity to split this title into two games, despite looking and playing like a fairly-competent fanmade game from 2005. Part 1′s going in the Bin, and I don’t see much value keeping Part 2 on my backlog either. Two-fer!
(Steam)