Gurumin: A Monstrous Adventure


From legendary developer Falcom, primarily known for the Ys games comes… uh, this.

Parin, who is kind of a jerk, gets sent to live in a mining town by her wildly irresponsible parents who totally suck, and finds herself the only child in the village. Bored out of her mind, she eventually discovers a hidden town of monsters living in the shadows and alleyways, and immediately befriends them, as any of us would do. (Then again, given the alarmingly predatory dialogue from one NPC who is intent on dating her, I can’t say she’s made the wrong choice.)

I’m not sure if there’s a specific term that can be used to describe the design and eccentricity of the monster characters, so I’ll call it ‘late 90s/early 2000s low budget Japanese console game’ and you probably have a good idea of what I mean.

Her monster friends, it turns out, are under attack by Phantoms, which are like monsters except Bad. And so, Parin acquires the legendary sword giant drill with which to combat the phantoms. No one in town has a problem with this.

The spirit of Falcom is prevalent throughout Gurumin, but it seems to have been a B Team project. All the edges are just a little fuzzier and more rounded off than is typical for Falcom; the Ys games are most known for their lightning quick and precise combat systems, while Gurumin is definitely more of a ‘press attack until you win’ kind of affair. The platforming is questionable at best and everything just feels a bit janky.

Fin or Bin:

And yet! It’s fun. Lacking polish yes, and don’t think I didn’t notice repeated use of the same room layouts in the dungeons, but the core gameplay is fun enough that I want to play more. Falcom know what they’re doing, even when they’re taking it easy. Fin! Watch the gameplay stream here.


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