From the store page and general atmosphere, I was worried the dice had given me yet another Metroidvania in quick succession. Thankfully, that’s not really the case.
Rather than being an exploration/puzzle solving hybrid, The Swapper is instead both of those things but strictly one at a time. Our protagonist, Mr. T Swapper, can create disposable clones of himself with wanton disregard of any ethical quandary such an act might inspire. These clones mimic his movements precisely (…mostly), allowing access to places otherwise out of reach. Provided there is line-of-sight, he can also swap consciousnesses with the clones at any time, allowing for some pretty neat chain-traversal puzzles.
Each puzzle room is entirely self-contained, but you have to find them first. The exploration is easily the weak point, here, much the same as it was with Stealth Inc– it kinda feels like a chore to wander the derelict space station when the puzzles are so neatly packed, many of them taking up a single screen and putting the space to full use.
Still, the exploration phase does ask for some jammy tricks, such as creating a vast and utterly inhumane ladder of other selves to climb, each body falling inevitably to its death as you swap higher and higher. …Probably best not to think about it.
Fin or Bin:
The exploration was what killed Stealth Inc for me in the end, but The Swapper hasn’t reached that level yet. The controls are very slippery and sometimes you’ll get caught on a little piece of geometry that will displace one of your clones, undoing a whole chain reaction. There’s lots of potential reasons to Bin this one, and I did worry a few times during my hour that I wasn’t going to have the patience for it. The puzzle rooms themselves are just too good, though, tightly packed and smartly designed, with that glorious “a-ha!” moment never too far away. A Fin, then, on the power of that alone. Tentative, but I want to see what other atrocities the game will ask of me in search of solutions.